Overview
Skytear Horde is a castle defense card battler by Riccardo and Giacomo Neri (PvP Geeks / Skytear Games, 2024). Monoliths is the second set of cards: it can be played on its own or combined with the first set.
You deploy allies and towers to the six lanes of the battlefield to stop waves of monsters from destroying your castle and pillaging your resources. Some allies must also counter-attack the portal spawning the horde: once the first portal is destroyed, the outsider, the final boss, joins the battlefield. Destroy it to win.
Two modes: solo-cooperative (1 or 2 players against the horde controlled by the game, the main mode) and competitive (one player controls the horde against 1 or 2 alliance players).
Destroy the outsider, the boss leading the horde, before the castle falls or an alliance deck runs out.
Victory
- ✓ All alliance players win at the end of the turn in which the outsider is destroyed (the last stage of an immortal outsider).
Defeat
- ✕ The castle is destroyed: immediate loss.
- ✕ An alliance deck is empty: immediate loss.
Turn sequence
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1
1. HordeGain the portal's mana, summon as many horde cards as the wave, summon the outsider pile, rotate the portal 90°.
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2
2. AlliancePlay cards, use "Exhaust:" abilities, discard an ally or tower, any number of times.
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3
3. TreacheryReveal the treachery card (attack bonus or treachery ability), then alliance ⚡ reactions.
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4
4. FightLane by lane, left to right: horde "Fight:" abilities, then alliance ones, then strikes.
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5
5. PillageEach monster in the back line pillages as many cards as its attack; pillagers return to the back line.
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6
6. EndWin if the outsider was destroyed; otherwise remove temporary tokens, ready everything, discard down to 7.